But [un]fortunately, its paid stuff, which is even more detrimental to [VR]. But there is a need to be experimental, I just wish it was clearer that some of the content on there was pretty poor. The [PlayStation VR] is hard. navigate to this siteReally hard. I wouldnt tackle it as a single developer. I would have said its almost impossible. Its taken the best part of six months its the hardest platform to publish for because youve really got to optimize for quite not the start-of-art 1080-type hardware that PCs can run. And to do that well in VR, and to produce something, it requires a level of skill thats taken us about three years to learn. And I dont think wed have done as well as weve done unless we had all that practice with [a] reasonable large team. It just- theres a lot of things to do. It actually costs quite a lot of money as well you have to pay for an awful lot through the process.
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